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Mining Set - Texturing study

Practice that I did with the intention of establishing a workflow when texturing stylized props. Could've optimized this doing a single texture set for all the props, but I wanted to repeat the texture process to get used to it, instead of texturing all at once.

I followed Romain Durand's wonderful tutorial, where through a series of PDF's, he explains his process to follow to elaborate PBR stylized props. I highly recommend that you take a look at him and his tutorials!

https://www.artstation.com/romaindurand

https://www.artstation.com/artwork/Z5XbdG

General shot

General shot

Turntable

Scene Viewer

Box - Wireframe, polycount and UV's

Box - Wireframe, polycount and UV's

Lamp - Wireframe, polycount and UV's

Lamp - Wireframe, polycount and UV's

Pickaxe - Wireframe, polycount and UV's

Pickaxe - Wireframe, polycount and UV's