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Eloi Cantos Pascual
Eloi Cantos Pascual
3D Environment Artist
Barcelona, Spain

Summary

As a 3D Environment Artist, I specialize in creating immersive environments that prioritize visual quality and performance optimization. My work emphasizes efficient asset management, smooth integration, and enhancing user engagement through polished, interactive experiences.

With a strong focus on real-time environments, I’ve developed expertise in optimizing frame rates, improving workflow efficiency, and balancing creative vision with technical execution. I am dedicated to delivering visually stunning, high-performance environments that elevate the overall user experience.

Skills

3D ModelingDigital SculptingTexturingUV MappingSculptingStylized

Software proficiency

Blender
Blender
ZBrush
ZBrush
Unreal Engine
Unreal Engine
Unity
Unity
Substance 3D Painter
Substance 3D Painter
Substance 3D Designer
Substance 3D Designer
Photoshop
Photoshop
Illustrator
Illustrator
Marmoset Toolbag
Marmoset Toolbag
3ds Max
3ds Max

Productions

    • Commercial / Advertisement
      CLUE IS BACK!
    • Year
      2023
    • Role
      3D Artist / Unreal Engine generalist
    • Company
      SAUVAGE.TV

Experience

  • 3D Environment Artist at SEEDS XR
    Barcelona, ES
    April 2024 - June 2024

    ● Modeled two complete 3D environments under strict performance budgets (under 100,000 triangles),

    improving game rendering efficiency by 25%.

    ● Implemented reusable trim sheets, reducing asset production time by 20%.

    ● Created lightmaps manually, ensuring accurate UV display and consistent texel density.

    ● Applied modular modeling techniques, enabling rapid iteration and easier integration of client feedback.

  • 3D Artist / Unity developer at SERVICIOS INMERSIVOS
    Barcelona, ES
    October 2023 - April 2024

    ● Designed and optimized VR environments to run consistently above 72 FPS, achieving a 35% increase in

    frame rate by optimizing draw calls and reducing polygon count.

    ● Developed multiplayer VR projects with over 30 real-time users, minimizing network latency and

    optimizing rendering performance for large-scale environments.

    ● Created advanced shaders and post-processing effects, enhancing the realism and interactivity of assets

    in Unity.

    ● Conducted extensive QA testing, identifying and resolving critical bugs, which led to a 60% reduction in

    crash rates and improved overall user experience.

  • 3D Artist / Unreal Engine generalist at SAUVAGE.TV
    Barcelona, ES
    November 2022 - February 2023

    ● Delivered over 30 photorealistic assets and developed 8 levels using Unreal Engine 5, contributing to the

    project’s visual quality and client satisfaction.

    ● Collaborated on weekly cross-functional meetings to optimize workflows between departments,

    increasing project efficiency by 20%.

    ● Optimized more than 50 assets and shaders, reducing load times and improving scene performance by

    30%.

    ● Established standardized workflows and tools within the engine, reducing production time by 15%