As a 3D Environment Artist, I specialize in creating immersive environments that prioritize visual quality and performance optimization. My work emphasizes efficient asset management, smooth integration, and enhancing user engagement through polished, interactive experiences.
With a strong focus on real-time environments, I’ve developed expertise in optimizing frame rates, improving workflow efficiency, and balancing creative vision with technical execution. I am dedicated to delivering visually stunning, high-performance environments that elevate the overall user experience.
● Modeled two complete 3D environments under strict performance budgets (under 100,000 triangles),
improving game rendering efficiency by 25%.
● Implemented reusable trim sheets, reducing asset production time by 20%.
● Created lightmaps manually, ensuring accurate UV display and consistent texel density.
● Applied modular modeling techniques, enabling rapid iteration and easier integration of client feedback.
● Designed and optimized VR environments to run consistently above 72 FPS, achieving a 35% increase in
frame rate by optimizing draw calls and reducing polygon count.
● Developed multiplayer VR projects with over 30 real-time users, minimizing network latency and
optimizing rendering performance for large-scale environments.
● Created advanced shaders and post-processing effects, enhancing the realism and interactivity of assets
in Unity.
● Conducted extensive QA testing, identifying and resolving critical bugs, which led to a 60% reduction in
crash rates and improved overall user experience.
● Delivered over 30 photorealistic assets and developed 8 levels using Unreal Engine 5, contributing to the
project’s visual quality and client satisfaction.
● Collaborated on weekly cross-functional meetings to optimize workflows between departments,
increasing project efficiency by 20%.
● Optimized more than 50 assets and shaders, reducing load times and improving scene performance by
30%.
● Established standardized workflows and tools within the engine, reducing production time by 15%